Tools
The playable graphics from our articles, in one place. Try them, and take them into your next meeting.
I · Insight
Four kinds of map
Find the map that fits your question: customer journey, blueprint, story map or experience map.
Explore
How a customer moves through their relationship with you. Good for pain points.
Pick a map to see its shape. From the articleWhy you need a map
III · Design
Four moves
See how hierarchy, grouping, contrast and one main action clean up a muddled form.
Explore
Everything the same size, evenly spaced, grey on grey. Where do you start?
Switch the moves on one at a time. Same content, every time. From the articleNobody should have to think about the interface
IV · Decisions
Assumptions map
Sort your assumptions by how much they matter and what you know, and find the one to test first.
Explore
Importance ↑littleEvidence →lotsNothing in the corner yet. Drag the most important, least proven assumptions to the top left.
After David Bland. Drag the assumptions to where you think they belong. From the articleTest the riskiest assumption first
V · Facilitation
The diamond
Follow the ideas through a workshop: they open up, tangle in the groan zone, then land.
Explore
Everyone walks in with their own idea.
After Sam Kaner. Pick a phase and watch what happens to the ideas. From the articleFacilitation is design work
VI · Strategy
The strategy kernel
Check whether your diagnosis, policy and actions actually hold together.
Explore
The caseA public agency's new self-service gets more users every month. Calls to the contact centre keep rising anyway.
What is really going on?
Does it hold?
Choose one in each part, in any order.
After Richard Rumelt, Good Strategy / Bad Strategy. Choose a diagnosis, a policy and actions for the case, in any order, and see whether they hold together. From the articleStrategy is a diagnosis
VII · Design culture
Six habits
Tick the habits your team has today, and see which one to build next.
Explore
Which of these does your team do in an ordinary week?
Switch on the habits your team has today. The next one to build lights up. From the articleSix habits that pick up the pace
VIII · Accessibility
Through other eyes
See a booking with low vision, colour blindness, a screen reader and a keyboard, before and after.
Explore
Looks fine at first glance. Now try the other lenses.
Pick a lens. Then switch on built in from the start. From the articleAccessibility starts with the first sketch
IX · AI
Machine or human?
Split design tasks between AI and people, and see where we'd put them.
Explore
- A first draft of the interview guide
- Twenty versions of a button label
- A first sort of open answers
- A clickable prototype
- Talking to users
- Choosing what matters most
- The final version of the text
7 tasks left.
Put each task where you think it belongs, then compare with where we'd put it. From the articleWhere AI helps in design work, and where it doesn't